Thursday, April 30, 2009

The real, real final

Final Project

fought with this thing long and hard.

finally threw my hands in the air and completely rebuilt it using Tweenlite.

Thank you tweenlite you are my best friend.

Thursday, April 23, 2009

ervin_final

Project is progressing, still need to lay in actionscript and finalize the end result pages.

I think the best way to show my actual files will be by uploading them to various sites and linking to them offsite. That way I dont make my flash file itself too huge.

Next steps will be:

uploading video footage to youtube
uploading images to photobucket or similar site
actionscripting
offsite linking
testing

Tuesday, April 21, 2009

update

The library is complete. However the size is way too large, at 1.5gigs roughly.

Button has several possible "styles" with currently 6 separate possibilities.

only animation left to do is actual "phasing in".

Wednesday, April 15, 2009

( A ) ervin_16

---The idea, or theme, behind my portfolio site will be an emphasis on navigation, specifically navigation through portals/orbs.

The site will begin with a parent orb, when user clicks that orb it opens a series of orbs representing categories. Each category will open still more orbs that include individual projects.

Each orb will be halved, one side green, one side red. Green will progress you, red will bring you back to previous step.

Individual projects will be present with a translucent black background in its own window.

---SITE MAP
(edit in scan here)


---B1: Smooth, clean interface with conservative color scheme.
B2: Simply one word: Professional. The site should be clean and smooth as stated before, with very minimalist aesthetics giving it an industry friendly, politically neutral appearance.
B3: Navigation through portals/orbs. I refer to them more as portals because they lead to other things, artwork, resume, blogs, ect. Again I want to push the formal aspects. The navigation will be unique yet direct, exactly the level professionalism I wish to get across.

Tuesday, April 14, 2009

Project Blood

1)

The final rendition of the blood project includes an aeshetic overhaul. The structure has not changed however the individual animations have been given a high amount of attention.

FINAL VERSION OF BLOOD PROJECT


2)

a) Portfolio using similar interface to previous project
FINAL VERSION OF BLOOD PROJECT
using circles to navigate and taking away the "medical" theme, replacing it with a clean, simplistic design.
similar to this flash game:Biggest difference is each "cell" would open up a new window featuring an individual project/page.

ex of navigation:
1) user opens page, single dot
2) user clicks dot, opens submenu dots (resume, project links, ect)
3) user clicks sub dots, opens sub menus


b) interactive hand eye coordination game using simplistic rules and visuals.
HAND EYE COORDINATION TEST

ex of navigation:
1) game opens with directions/splash page
2) user uses mouse to navigate a maze
3) as levels progress, games get more complex/difficult.


c) interactive story similar to "choose your own mystery" series.
Custom flash game, game
As far as the actual plot/story it would borrow from already existing stories (sherlock holmes), but hasnt been completely fleshed out yet.

ex of navigation:
1) mostly text based story, end of paragraph concludes with a) walk in room b) sit in room (hokey example but works)
2) if user clicks A, storyline A begins to play out.
3) large tree of possible stories.
4) little to no visual animation beyond the progression of frames throughout the story.

Wednesday, April 8, 2009

Blood Drive Ervin_14

The "blood drive" project is a visual interaction, I hesitate to call it a game because there is no real goal.

When the user mouses over the central cell, it completes mitsosis, and splits apart into many cells.

When the user clicks the central cell, all children cells come back to the parent.

When user clicks individual children they return to the parent.

My goal was simply smooth interactive animation with a clean, well designed interface, that the user can "dance" with. Playing off the "dancing" visual that occured when multiple objects moved in unison on my test project.

To dance simply start clicking wildly, mousing over back and forth over the central cell.



PROJEKT !4

Monday, April 6, 2009

Ervin_13

Lucky 13.

import JE.TweenLite;

also tried the identical,

import gs.TweenLite;

does not work, even though it works in the demo file. I am not sure if I missed a step but everything looks identical structurally but the outcome is not the same.

If it were to work it would wait for user to click an orange pentagram, upon clicking it would move the big circles on top of eachother and increase their brightness, and the other circles would stack in a different pile and turn translucent.

As for revisions on previous project Im still having issues with anything more than one level, so i have multiple one level projects.

TweenLite Test
REVISED DND