Thursday, February 26, 2009

noots

Code to link outside flash movie. 


function onClick( event:MouseEvent):void
{  
var targetURL:URLRequest = new URLRequest ("http://www.google.com");
navigateToUrl(targetURL);
}


Redesign Container

From its current state:

1) clean up the structure
a) put og animation in nested layer and reduce size to fit inside chatbox
b) frame flag/name segments for easier navigation
c) On second fly-out chat-box change "chat with SafeisSexy" to "chat with JustinErvin"

2) clean up original menu
a) take away "box" where avatar should be
b) link to ppgmr from the plannedparenthood username_link
c) remove "couple" avatar and replace with PP avatar originally used as the username.
d) revise capitalization issues 

3) actionscript coding
a) interactivity of the menu
b) buttons

Tuesday, February 17, 2009

nohta

frame labels:
must begin with letter, no white space sp. characters or dashes. underscore ok
use prefix/suffixes (ex. sdfas_btn for sdfas button)
unique name in properties window
event. listener = gets the commands

double click button for special button timeline,

control > test scene for preview

action script
code in main timeline, in its own layer
 
"   act_mc.buttonMode = true;    " tell movie file to act as button (hand to click)

comment out:

// asdfasdf //

or 

/* asdfasdf 
asfsdfasd
asdfs 
*/ 


hit area: use shape tool in hit area editing window accessable by double clicking the button. Not editable in scene. 


actionscripting 
"y -= 5" y's numerical value - 5. 

instance name - must be unique, way for information to be tagged so it can be referenced back to.
event listener - takes in input, or tells flash to take in input at given event
function - what it does with the input
parameter - the range of input, found in between parenthesis 
event target - where the event occurs

blue text = actionscript terms

gotoAndPlay(2); 
goes to frame 2 and plays on a loop. 

movie clips play indep of the timeline, therefore main timeline could only have 1 keyframe for movie buttons. 


Thursday, February 12, 2009

random cool flash animation



it has its faults... but also has its moments.

animation storyboard


As the text continues, the previous text is pushed upward. 

Wednesday, February 11, 2009

Logo Redesigns and animation ideas


For my redesigns I lightened the first idea up a bit, with some typical "chat" nuances. Though I started to like the more simple design of simply the tag line and url and letting the fact that the bubbles look like chat bubbles already do the talking for me, so to speak. 

As far as an animation is concerned I'm going to animated the actual chat bubbles popping up as though they were having a conversation via an instant messaging service. 

"I dunno...." (blue box)
"what?" (pink box)
"no sex > std heh" (blue box)
"safe sex > no sex :p" (pink box)
"lol" (blue box)
"safe is sexy" (blue box)
"ppmgr.org" (pink box)


Tuesday, February 10, 2009

Wednesday, February 4, 2009

Tuesday, February 3, 2009

vocab nohts

flash has capacity issues so use...
symbols - reusable graphic objects you store as part of your movie. (double click within library to edit a symbol) , modify > create symbol

instance - copies of symbols, instances, in which the information is being drawn from the original symbol. 

registartion point - action script/coding 
anchor point - point of rotation ect. 


Double "break apart" on text = easier/faster way to animate individual letters in an animation. 2ndly right click objects and "distribute to layers"
triple "break apart" allows editing of shape itself 

anything on stage is instance, to name instance = ability to customize

movie clips play independently of timeline, they can be a single frame

movie clips interchangable for graphic elements, though movie clips can be effected by actionscript due to naming option. 
-gotta render out to see effects/movie
-movies only publish first frame in .mov files, must be published as SWF


dont use "delete" key to mess with keyframes, instead rightclick and chose "remove" ect. 

posi eases out start fast slows down
neg eases in starts slow and speeds up

use blank KF to organize project, try to keep things "capped" 

Modify shape hint allows control over morph

Third Times a Charm