Tuesday, February 17, 2009

nohta

frame labels:
must begin with letter, no white space sp. characters or dashes. underscore ok
use prefix/suffixes (ex. sdfas_btn for sdfas button)
unique name in properties window
event. listener = gets the commands

double click button for special button timeline,

control > test scene for preview

action script
code in main timeline, in its own layer
 
"   act_mc.buttonMode = true;    " tell movie file to act as button (hand to click)

comment out:

// asdfasdf //

or 

/* asdfasdf 
asfsdfasd
asdfs 
*/ 


hit area: use shape tool in hit area editing window accessable by double clicking the button. Not editable in scene. 


actionscripting 
"y -= 5" y's numerical value - 5. 

instance name - must be unique, way for information to be tagged so it can be referenced back to.
event listener - takes in input, or tells flash to take in input at given event
function - what it does with the input
parameter - the range of input, found in between parenthesis 
event target - where the event occurs

blue text = actionscript terms

gotoAndPlay(2); 
goes to frame 2 and plays on a loop. 

movie clips play indep of the timeline, therefore main timeline could only have 1 keyframe for movie buttons. 


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