symbols - reusable graphic objects you store as part of your movie. (double click within library to edit a symbol) , modify > create symbol
instance - copies of symbols, instances, in which the information is being drawn from the original symbol.
registartion point - action script/coding
anchor point - point of rotation ect.
Double "break apart" on text = easier/faster way to animate individual letters in an animation. 2ndly right click objects and "distribute to layers"
triple "break apart" allows editing of shape itself
anything on stage is instance, to name instance = ability to customize
movie clips play independently of timeline, they can be a single frame
movie clips interchangable for graphic elements, though movie clips can be effected by actionscript due to naming option.
-gotta render out to see effects/movie
-movies only publish first frame in .mov files, must be published as SWF
dont use "delete" key to mess with keyframes, instead rightclick and chose "remove" ect.
posi eases out start fast slows down
neg eases in starts slow and speeds up
use blank KF to organize project, try to keep things "capped"
Modify shape hint allows control over morph
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