Tuesday, February 3, 2009

vocab nohts

flash has capacity issues so use...
symbols - reusable graphic objects you store as part of your movie. (double click within library to edit a symbol) , modify > create symbol

instance - copies of symbols, instances, in which the information is being drawn from the original symbol. 

registartion point - action script/coding 
anchor point - point of rotation ect. 


Double "break apart" on text = easier/faster way to animate individual letters in an animation. 2ndly right click objects and "distribute to layers"
triple "break apart" allows editing of shape itself 

anything on stage is instance, to name instance = ability to customize

movie clips play independently of timeline, they can be a single frame

movie clips interchangable for graphic elements, though movie clips can be effected by actionscript due to naming option. 
-gotta render out to see effects/movie
-movies only publish first frame in .mov files, must be published as SWF


dont use "delete" key to mess with keyframes, instead rightclick and chose "remove" ect. 

posi eases out start fast slows down
neg eases in starts slow and speeds up

use blank KF to organize project, try to keep things "capped" 

Modify shape hint allows control over morph

No comments:

Post a Comment