PROJECT ONE
PROJECT TWO
PROJECT THREE
PROJECT FOUR
PROJECT FIVE
PROJECT SIX
PROJECT SEVEN
PROJECT EIGHT
PROJECT NINE
PROJECT TEN
PROJECT ELEVEN
Tuesday, March 31, 2009
justin_11_
The project has its problems.. honestly I think flash just doesnt want to do what I want it to do, at least not how i want to do it, but Ive learned quite a bit in the process.
Each file is labeled ervin_(number of levels)_(version)
none of the versions are 100% debugged, but I felt that I needed to show my work, and each shows a different approach.
As you progress in levels the hittargets mysteriously dissappear (some stay, some go, nothing different that I can find)
Eventually, assuming I can debug the issues, Id like to have moving or even morphing obstacles, color changes, ect. I kept it simple because of the bugs, I didnt want the complicated aesthetics to cause confusion, and I also think its important to ramp up the difficulty over time and not just throw the user into moving obstacles off the bat.
CLICK HERE FOR AWESOME SWF
Each file is labeled ervin_(number of levels)_(version)
none of the versions are 100% debugged, but I felt that I needed to show my work, and each shows a different approach.
As you progress in levels the hittargets mysteriously dissappear (some stay, some go, nothing different that I can find)
Eventually, assuming I can debug the issues, Id like to have moving or even morphing obstacles, color changes, ect. I kept it simple because of the bugs, I didnt want the complicated aesthetics to cause confusion, and I also think its important to ramp up the difficulty over time and not just throw the user into moving obstacles off the bat.
CLICK HERE FOR AWESOME SWF
Tuesday, March 24, 2009
Where it begins
For the first project, to be in series and eventually a larger game, I will create one level of the aforementioned game.
There will be no clock.
There will only be one level.
Only uses movieclips and if/else statements.
Simply, user drags shape to desired shadow, if user misses, user fails and it resets. If user wins, message displays saying "winner" and game resets to menu.
There will be no clock.
There will only be one level.
Only uses movieclips and if/else statements.
Simply, user drags shape to desired shadow, if user misses, user fails and it resets. If user wins, message displays saying "winner" and game resets to menu.
Speed Shape Recognition and Reflex Test


Shape recognition game:
-user takes shape and has to fit it into corresponding shadow form within X seconds.
-digital clock readout at bottom right
-start/spawn button bottom left
-shape spawns bottom center
-one to twelve (based on level) different obstacles to avoid based on level.
-user cannot bring shape over incorrect shape or loses, must avoid objects.
-if user doesn’t choose correct shape or runs out of time, buzzer sounds and red “x” goes over screen and game resets to menu.
-if user gets correct shape, green checkmark goes over screen and game goes to next difficulty.
-if user beats game, game resets.
-----
elements:
(1)splash page (leads to) --->
(2)intro page (leads to) --->
(3)game page
a) clickable MC "Go" (go_mc, starts game by spawning obstacles and shape)
1a)shape that spawns is clickable MC that is mouseoverenabled. User input: click and drag, if user touches obstacle game ends, else if user touches correct obstacle game continues to next level.
1b) go button to restart or continue.
b)each level is its own animation, containing different shapes/obstacles/color scheme.
c) sound effects if possible
Tuesday, March 17, 2009
Porjekt 7





While designing and building my "media gun" I strove for a graphic aesthetic that lends to the idea of "media" rather than just "gun". Each bullet is a news broadcaster of some sort, and the end result will be that each bullet leads to the same story on each news website. Thus a direct (and easy) comparison of news sources can be done, and one can get as many sides of the story as possible.
A few things I already want to change:
Bullets (more of them, clean up the design itself)
Drag and drop bullets
Animation sends viewer to said news site in a new window after gun goes off
Return to main menu upon choosing bullet and watching gun go off
noticed that some of the "white" lines are being read as "no path" making the background bleed through.
NOTE: currently having issues with the action script.
Thursday, March 5, 2009
updaht
Things that need to be clarified:
-what "media" is being shot at the viewer, and how does it impact the overall direction.
-Background? plain black? Plain white? Color? Texture? possibly turned off TV screen.
-sound (specifically gun loading and gun firing)
Calendar:
(out of town until Monday) (while out of town, sketches)
Monday - elements created (media ammunition, bullets, gun, sound effects)
Tuesday - elements compiled together, gun animated, and rough project put together
Wednesday - Project cleaned up, media finalized
Thursday - animation/transitions/action script
Friday - cleanup
Saturday - finished file
Elements:
Gun
Animation of Gun revolving to viewer
Gun shooting
Gun loading
Media Bullets
either News media links, or Experimental Media clips
Sound
source video


http://www.youtube.com/watch?v=H7Dzkaephv0
the guns in these video games are similar to real life weapons, but theres no confusing them with the real deal. This is the sort of aesthetic i want to go with.
I was thinking along the lines of the first picture, which is hellboy's oversized pistol.
As far as the media that it shoots itself, I think either a) my original idea of using it as a portfolio assuming keeping the media aesthetic.
b) shooting news stories links to video ect.
Updates
Things I know for sure:
-Gun needs to be hand drawn and/or have the appearance of being hand drawn in order to push the idea of the gun being a "media gun"
-same outline as before
Tuesday, March 3, 2009
Next up on actionscript



1)User loads page = Gun revolves up towards viewer (similar to the "reload" animation of most first person shooter, or FPS, video games)
Each bullet = different work.
2)User takes bullet and puts it into gun
3)chamber closes
4)gun revolves toward viewer
5)fires
6)flash of white
7)animation/portfolio item begins
As to the conceptual value of the gun, I simply like the aesthetic of it, but I dont want it to become an NRA flash site.... so the gun is going to be based off of video game/comic book dimensions and overall "feel". The bullet menu allows for an infinite amount of easily created submenus.
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