The project has its problems.. honestly I think flash just doesnt want to do what I want it to do, at least not how i want to do it, but Ive learned quite a bit in the process.
Each file is labeled ervin_(number of levels)_(version)
none of the versions are 100% debugged, but I felt that I needed to show my work, and each shows a different approach.
As you progress in levels the hittargets mysteriously dissappear (some stay, some go, nothing different that I can find)
Eventually, assuming I can debug the issues, Id like to have moving or even morphing obstacles, color changes, ect. I kept it simple because of the bugs, I didnt want the complicated aesthetics to cause confusion, and I also think its important to ramp up the difficulty over time and not just throw the user into moving obstacles off the bat.
CLICK HERE FOR AWESOME SWF
Tuesday, March 31, 2009
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should have an intro page that says: "those prone to epileptic seizure, please take caution."
ReplyDeleteOf course, without the boundaries working to force a loss, I can't accurately judge the game's playability, but the look and feel are much more developed than the first run.