Tuesday, March 24, 2009

Speed Shape Recognition and Reflex Test



Shape recognition game:
-user takes shape and has to fit it into corresponding shadow form within X seconds.
-digital clock readout at bottom right
-start/spawn button bottom left
-shape spawns bottom center
-one to twelve (based on level) different obstacles to avoid based on level.
-user cannot bring shape over incorrect shape or loses, must avoid objects.
-if user doesn’t choose correct shape or runs out of time, buzzer sounds and red “x” goes over screen and game resets to menu.
-if user gets correct shape, green checkmark goes over screen and game goes to next difficulty.
-if user beats game, game resets.

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elements:
(1)splash page (leads to) --->
(2)intro page (leads to) --->
(3)game page
a) clickable MC "Go" (go_mc, starts game by spawning obstacles and shape)
1a)shape that spawns is clickable MC that is mouseoverenabled. User input: click and drag, if user touches obstacle game ends, else if user touches correct obstacle game continues to next level.
1b) go button to restart or continue.
b)each level is its own animation, containing different shapes/obstacles/color scheme.
c) sound effects if possible

2 comments:

  1. The game sounds like a good way to demonstrate the drag and drop ability. I was just wondering if when the game moves to a new level will the screen wipe clean and new pieces pop up or will it transition differently. I was also wondering about the dynamic text box and where it would go. What type of objects would the obstacles be and would they be floating around the screen as you tried to drop the other items? Overall it seems that you have a good understanding of what you want to happen when you want it to happen.

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  2. yeh, it's a very simple concept.

    text should be encouraging when mistakes are made...or didactic...like "move a little more to the left" if you touch a shape that is more to the right than the desired shape.

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